Clothing industry or garment industry summarizes the types of trade and industry along the production and value chain of clothing and garments, starting...
prevailing clothing standards of aristocrats and businessmen. The lounge suit originated in 19th-century Britain as sportswear and British country clothing, which...
Several distinct human cultures, including those residing in the Arctic Circle, have historically crafted their garments exclusively from treated and adorned animal furs and skins. In contrast, numerous other societies have complemented or substituted leather and skins with textiles woven, knitted, or twined from a diverse array of animal and plant fibers, such as wool, linen, cotton, silk, hemp, and ramie.
Although modern consumers may take the production of clothing for granted, making fabric by hand is a tedious and labor-intensive process involving fiber making, spinning, and weaving. The textile industry was the first to be mechanized – with the powered loom – during the Industrial Revolution.
Different cultures have evolved various ways of creating clothes out of cloth. One approach involves draping the cloth. Many people wore, and still wear, garments consisting of rectangles of cloth wrapped to fit – for example, the dhoti for men and the sari for women in the Indian subcontinent, the Scottish kilt, and the Javanese sarong. The clothes may be tied up (dhoti and sari) or implement pins or belts to hold the garments in place (kilt and sarong). The cloth remains uncut, and people of various sizes can wear the garment.
Another approach involves measuring, cutting, and sewing the cloth by hand or with a sewing machine. Clothing can be cut from a sewing pattern and adjusted by a tailor to the wearer's measurements. An adjustable sewing mannequin or dress form is used to create form-fitting clothing. If the fabric is expensive, the tailor tries to use every bit of the cloth rectangle in constructing the clothing; perhaps cutting triangular pieces from one corner of the cloth, and adding them elsewhere as gussets. Traditional European patterns for shirts and chemises take this approach. These remnants can also be reused to make patchwork pockets, hats, vests, and skirts.
Modern European fashion treats cloth much less conservatively, typically cutting in such a way as to leave various odd-shaped cloth remnants. Industrial sewing operations sell these as waste; domestic sewers may turn them into quilts.
In the thousands of years that humans have been making clothing, they have created an astonishing array of styles, many of which have been reconstructed from surviving garments, photographs, paintings, mosaics, etc., as well as from written descriptions. Costume history can inspire current fashion designers, as well as costumiers for plays, films, television, and historical reenactment.
Comfort is related to various perceptions, physiological, social, and psychological needs, and after food, it is clothing that satisfies these comfort needs. Clothing provides aesthetic, tactile, thermal, moisture, and pressure comfort.
Aesthetic comfortVisual perception is influenced by
, fabric construction, style, garment fit, fashion compatibility, and finish of clothing material. Aesthetic comfort is necessary for psychological and social comfort.
and thermophysiological comfortThermophysiological comfort is the capacity of the clothing material that makes the balance of moisture and heat between the body and the environment. It is a property of textile materials that creates ease by maintaining moisture and thermal levels in a human's resting and active states. The selection of textile material significantly affects the comfort of the wearer. Different textile fibers have unique properties that make them suitable for use in various environments. Natural fibers are breathable and absorb moisture, and synthetic fibers are hydrophobic; they repel moisture and do not allow air to pass. :: Different environments demand a diverse selection of clothing materials. Hence, the appropriate choice is important.
The major determinants that influence thermophysiological comfort are permeable construction, heat, and moisture transfer rate. Thermal comfort One primary criterion for our physiological needs is thermal comfort. The heat dissipation effectiveness of clothing gives the wearer a neither very hot nor very cold feel. The optimum temperature for thermal comfort of the skin surface is between 28 and 30 °C (82 and 86 °F), i.e., a neutral temperature. Thermophysiology reacts whenever the temperature falls below or exceeds the neutral point on either side; it is discomforting below 28 and above 30 degrees. Clothing maintains a thermal balance; it keeps the skin dry and cool. It helps to keep the body from overheating while avoiding heat from the environment.
Moisture comfort Moisture comfort is the prevention of a damp sensation. According to Hollies' research, it feels uncomfortable when more than "50% to 65% of the body is wet." Tactile comfort Tactile comfort is a resistance to the discomfort related to the friction created by clothing against the body. It is related to the smoothness, roughness, softness, and stiffness of the fabric used in clothing. The degree of tactile discomfort may vary between individuals, which is possible due to various factors including allergies, tickling, prickling, skin abrasion, coolness, and the fabric's weight, structure, and thickness. There are specific surface finishes (mechanical and chemical) that can enhance tactile comfort. Fleece sweatshirts and velvet clothing, for example. Soft, clingy, stiff, heavy, light, hard, sticky, scratchy, prickly are all terms used to describe tactile sensations.
Pressure comfort The comfort of the human body's pressure receptors' (present in the skin) sensory response towards clothing. Fabric with lycra feels more comfortable because of this response and superior pressure comfort. The sensation response is influenced by the material's structure: snugging, looseness, heavy, light, soft, or stiff structuring.
of the current and defunct physical clothing and footwear shops . This includes shoes, clothing and sportswear,
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